: Geographic Information Systems: Putting Reality Into Gaming
Geographic information is useful in gaming. It can be used to construct buildings and realistic infrastructure, for building landscapes based on realistic topography, visualization in 2D, 3D and 4D as well as the creation of map and cartographic products to guide players and participants.
There is also a long history for including surveying related technologies and measurements into games, as well as integrating satellite and airborne geospatial imagery and robotics connected to spatial data.
In a sense mobility data, that most commonly associated with mobile smartphones and tablets, is primarily interested in navigation and positioning . the identification of people or features relative to place.
But it is a geographic information system (GIS) alone, that could offer the richest possibilities for creating deeply interactive, thought provoking (and challenging) games with reality. The reason for this lies in the GIS ability to analyze spatial data, the ability to not only solve problems, but also to ask important (and often unknown) questions.
GIS are not only able to process existing data, but they can create new date. The power of this is realised if we consider a game that does not allow a player to advance, without first understanding enough – to ask a question, or, being unable to proceed, without considering a collection of factors which are the result of geoprocessing and the integration of information,
These would be games that exist beyond navigation and guidance alone. They are built on learning, understanding and becoming familiar with outcomes (reality). They could be created to operate for the individual, and or groups of people, all participating to advance in game. To play such a game, one would not even know GIS technology is behind the screen – they would simply operate through controls and rich visualizations, often in 3D.
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